AoeStats
← shadynou25

Nomad

507371718Analyzed
3v3 RM · 2mo ago on Sep 17, 2026· 43m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Spanish · New Zealand
973
+14
🇺🇸 Celts · United States
945
+15
🇬🇧 Magyars · United Kingdom
926
+15
vs
🇨🇱 Britons · Chile
978
-18
🇺🇸 Romans · United States
887
-13
🇺🇸 Wu · United States
884
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,171 13:30 18:51 — ⛏ Fish Boom FC
18 754 16:23 26:45 — ⚔ Fish Boom into Fire Galleys into Scouts
16 682 17:05 28:24 — ⚔ Fish Boom into Galleys into Fire Galleys FC into Archers
16 693 16:31 24:42 — ⚔ M@A FC into Skirms
16 679 13:40 19:04 29:21 ⛏ Fish Boom FC into Fire Galleys
15 651 16:59 24:43 38:10 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,025 13,420 5,530 1,600 30,575 36,275
9,435 10,245 4,205 950 24,835 31,434
5,900 11,090 2,620 1,090 20,700 21,071
9,180 5,503 3,175 1,845 19,703 21,753
6,515 6,640 3,555 400 17,110 16,866
7,335 6,630 2,110 325 16,400 16,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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