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516516632Analyzed
4v4 RM · 8d ago on Oct 26, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1017
+17
🇲🇰 Chinese · North Macedonia
1014
+17
🇵🇪 Cumans · Peru
1005
+18
🇺🇸 Japanese · United States
983
+18
vs
🇨🇳 Persians · China
1068
-19
🇮🇳 Italians · India
1054
-18
🇨🇿 Magyars · Czechia
1033
-17
🇨🇳 Turks · China
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
56 2,064 11:00 16:17 — ⛏ Fast Castle
32 1,180 11:13 15:59 36:02 ⛏ Fast Castle
31 1,138 11:02 19:58 — ⚔ Archer Rush
28 1,018 10:49 23:24 —
25 907 10:30 15:54 — ⛏ Fast Castle
25 933 10:59 16:04 36:14 ⛏ Fast Castle
8 304 14:55 — — ⚔ Scout Rush
7 262 10:23 15:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,555 9,885 4,510 1,830 26,780 34,591
10,245 8,520 3,770 1,540 24,075 28,200
9,100 9,230 5,360 200 23,890 25,047
10,255 8,760 1,985 2,050 23,050 27,939
9,560 10,300 1,385 200 21,445 27,372
5,960 5,258 1,920 100 13,238 15,405
4,415 3,640 200 315 8,570 10,708
2,250 1,155 200 310 3,915 4,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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