AoeStats
← Longbowhemian Rhapsody

Arabia

514661602Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 51m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
859
+9
🇺🇸 Franks · United States
773
+12
🇺🇸 Khmer · United States
771
+12
🇺🇸 Goths · United States
672
+15
vs
🇫🇷 Persians · France
717
-13
703
-14
🇵🇹 Danes · Portugal
664
-11
🇧🇪 Huns · Belgium
615
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,142 12:15 17:13 40:14 ⛏ Fast Castle
20 1,015 11:34 18:51 38:38 ⛏ Fast Castle
19 955 10:08 17:44 32:36 ⛏ Fast Castle
19 991 14:09 17:15 22:12 ◆ FC into Fast Imp
15 775 11:48 37:19 — ⚔ Tower Rush
14 738 11:52 25:20 40:22 ⚔ Skirmisher Rush
11 551 13:10 23:59 —
9 447 12:50 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,570 11,715 19,670 300 58,255 74,939
12,350 23,715 12,300 2,250 50,615 60,717
16,745 12,025 6,185 2,930 37,885 46,050
17,090 13,765 5,390 1,050 37,295 44,679
12,375 14,920 6,875 2,250 36,420 52,811
10,195 8,015 4,010 2,360 24,580 26,505
12,460 8,570 1,610 1,500 24,140 34,648
4,450 5,088 1,950 100 11,588 15,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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