AoeStats
← Longbowhemian Rhapsody

Arena

514603870Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 84m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mapuche · France
687
+14
672
+15
🇦🇷 Japanese · Argentina
606
+18
🇨🇱 Huns · Chile
600
+17
vs
🇹🇷 Cumans · Türkiye
673
-17
🇺🇸 Persians · United States
671
-17
🇲🇦 Bohemians · Morocco
645
-16
🇺🇸 Romans · United States
599
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,783 11:00 25:08 38:25 ⛏ Fast Castle
30 2,544 11:26 21:14 38:11 ⛏ Fast Castle
27 2,247 15:37 22:47 36:56 ⛏ Fast Castle
25 2,140 9:12 20:12 34:10 ⛏ Fast Castle
25 2,069 12:15 24:21 39:21 ⚔ Skirmisher Rush
24 1,984 10:48 18:55 33:03 ⛏ Fast Castle
22 1,818 12:36 23:08 38:39 ⛏ Fast Castle
9 764 14:13 23:57 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,305 29,995 53,720 10,425 170,445 171,489
61,070 33,285 27,710 2,350 124,415 130,008
16,410 60,220 41,310 2,915 120,855 136,369
40,545 32,035 33,890 2,195 108,665 111,720
42,125 30,670 31,305 2,800 106,900 122,294
36,635 42,615 19,545 2,920 101,715 112,596
42,955 27,250 21,610 3,695 95,510 104,497
21,215 10,215 9,310 2,150 42,890 60,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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