AoeStats
← Longbowhemian Rhapsody

Black Forest

508665934Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 67m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
776
+11
🇹🇼 Magyars · Taiwan
732
+13
🇹🇷 Khmer · Türkiye
702
+14
🇧🇩 Romans · Bangladesh
641
+16
vs
🇵🇹 Teutons · Portugal
700
-15
🇳🇴 Turks · Norway
687
-15
🇫🇷 Saxons · France
626
-12
🇫🇷 Goths · France
612
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,170 18:53 27:18 37:49 ⛏ Fast Castle
30 2,010 17:18 25:27 42:07 ⛏ Fast Castle
28 1,907 11:37 18:04 36:35 ⛏ Fast Castle
21 1,429 16:57 27:38 39:36 ⛏ Fast Castle
20 1,373 17:18 23:19 32:48 ⛏ Fast Castle
16 1,113 14:25 25:08 36:48 ⛏ Fast Castle
12 801 14:06 18:13 35:21 ⛏ Fast Castle
10 694 18:24 30:22 42:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,380 19,626 24,080 3,065 91,151 99,293
15,425 40,945 24,285 1,730 82,385 112,968
38,140 19,630 21,510 1,870 81,150 92,361
20,375 23,025 19,260 2,660 65,320 116,952
20,270 20,320 17,110 2,725 60,425 66,627
20,990 22,329 14,630 1,615 59,564 94,136
17,525 18,016 16,270 4,360 56,171 72,703
10,825 10,145 2,300 1,500 24,770 107,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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