AoeStats
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Arena

512993010Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 59m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
724
+12
🇧🇪 Spanish · Belgium
661
+15
🇨🇦 Celts · Canada
646
+15
🇫🇷 Mapuche · France
626
+16
vs
🇺🇸 Saxons · United States
724
-17
🇨🇱 Malay · Chile
700
-17
🇪🇸 Jurchens · Spain
564
-12
🇪🇸 Goths · Spain
556
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,838 11:22 24:06 37:32 ⚔ Champi Rush
23 1,389 11:26 24:18 39:11
22 1,276 11:03 16:27 35:04 ⛏ Fast Castle
17 979 11:04 15:57 36:44 ⛏ Fast Castle
16 973 15:18 24:07 42:07 ⛏ Fast Castle
12 692 11:40 15:41 42:19 ⛏ Fast Castle
12 693 12:43 28:37 47:49 ⛏ Fast Castle
11 670 13:09 18:19 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,855 23,135 19,035 3,690 74,715 101,629
24,105 23,460 15,145 3,550 66,260 81,820
22,240 23,555 14,965 4,750 65,510 89,127
20,080 20,450 16,600 1,620 58,750 62,259
21,830 14,530 13,560 1,550 51,470 69,063
24,120 15,385 8,845 1,125 49,475 56,760
12,845 14,845 9,305 3,725 40,720 47,271
10,595 7,550 4,480 3,350 25,975 28,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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