AoeStats
← Joe Valachi

MegaRandom

511350069Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1114
+14
🇦🇷 Goths · Argentina
1099
+15
vs
🇪🇸 Byzantines · Spain
1088
-15
🇪🇸 Malay · Spain
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,899 13:09 18:19 — ⛏ Fast Castle
28 1,535 14:45 23:03 46:47 ⛏ Fish Boom
27 1,444 10:33 23:26 48:18 ⚔ Scout Rush
27 1,474 10:40 22:04 45:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,880 16,763 12,410 3,670 66,723 71,140
17,320 16,030 8,810 1,640 43,800 49,958
15,315 10,165 6,100 2,080 33,660 36,272
12,870 10,880 4,940 2,800 31,490 35,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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