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MegaRandom

509400325Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1066
+11
🇨🇱 Poles · Chile
1040
+12
🇨🇱 Mongols · Chile
1010
+13
🇷🇺 Danes · Russia
979
-13
🇻🇳 Britons · Vietnam
959
-12
🇨🇿 Bohemians · Czechia
931
-11
Player eAPM Actions Feudal Castle Imperial Opening
75 3,827 11:44 27:22 47:51 ⚔ Archer Rush
48 2,476 12:47 19:57 37:31 ⛏ Fast Castle
26 1,357 12:12 21:14 39:48 ⛏ Fast Castle
25 1,275 11:59 22:30 44:01
25 1,280 10:56 25:47 41:31 ⚔ Archer Rush
19 975 13:07 27:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,075 19,603 13,985 955 61,618 71,462
22,580 22,000 12,040 4,765 61,385 70,453
21,015 21,326 13,280 3,655 59,276 62,894
23,960 19,725 14,525 930 59,140 61,544
14,960 14,960 9,565 2,830 42,315 51,307
12,045 17,670 6,305 2,150 38,170 44,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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