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Lombardia

509393721Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 42m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1143
+12
🇨🇭 Vikings · Switzerland
1117
+13
🇨🇭 Franks · Switzerland
915
+23
🇨🇱 Celts · Chile
1083
-17
🇨🇱 Mapuche · Chile
1056
-16
🇨🇱 Maya · Chile
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,581 10:07 18:18 39:43 ⛏ Fast Castle
53 2,245 9:26 20:50 34:24 ⚔ Scouts into Archers
42 1,777 10:26 17:37 — ⛏ Fast Castle
33 1,386 9:13 21:39 34:54 ⚔ Scout Rush
24 1,034 12:12 23:31 40:10
13 560 9:46 18:39 37:17

Resources

Player Food Wood Gold Stone Spent Collected
13,015 17,499 13,455 1,600 45,569 50,080
22,600 12,169 9,100 750 44,619 45,879
13,430 10,272 7,945 2,150 33,797 37,731
11,575 13,772 5,100 1,800 32,247 36,307
15,255 11,863 2,615 1,500 31,233 37,491
8,150 11,015 3,350 500 23,015 23,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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