AoeStats
← Emperor Palpatine

Arena

511183048Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
731
+15
🇨🇳 Spanish · China
679
+17
vs
🇺🇸 Bulgarians · United States
707
-37
🇺🇸 Romans · United States
705
-37
Player eAPM Actions Feudal Castle Imperial Opening
37 1,581 9:38 18:12 33:47 ⛏ Fast Castle
29 1,220 10:18 15:01 — ⛏ Fast Castle
26 1,104 10:47 24:34 —
9 404 10:44 35:45 —

Resources

Player Food Wood Gold Stone Spent Collected
11,675 8,160 2,975 2,250 25,060 29,151
10,885 7,585 5,315 850 24,635 30,973
11,310 5,190 2,765 2,500 21,765 23,861
4,275 3,800 350 325 8,750 9,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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