AoeStats
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Steppe

519155238Analyzed
1v1 RM · 2d ago on Nov 6, 2026· 49m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1001
+15
vs
🇨🇳 Persians · China
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,102 8:57 23:35 40:43 ⚔ Scout Rush
29 1,414 10:49 19:16 38:20

Resources

Player Food Wood Gold Stone Spent Collected
21,745 17,720 11,860 2,500 53,825 64,638
20,910 15,608 11,295 3,000 50,813 57,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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