AoeStats
← Onizuka

Black Forest

511133862Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1196
+19
🇺🇸 Koreans · United States
1190
+19
🇫🇷 Khmer · France
1171
+20
🇺🇸 Teutons · United States
1148
+21
vs
🇩🇪 Teutons · Germany
1331
-21
🇧🇷 Varangians · Brazil
1256
-20
🇵🇱 Goths · Poland
1238
-19
🇸🇪 Vietnamese · Sweden
1238
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,972 10:02 14:39 29:05 ⛏ Fast Castle
37 1,944 11:35 17:42 30:39 ⛏ Fish Boom FC
34 1,795 11:57 19:40 31:42 ⛏ Fish Boom FC
33 1,719 13:44 17:14 32:52 ⛏ Fast Castle
30 1,557 11:12 15:48 28:06 ⛏ Fish Boom FC
29 1,545 12:28 17:14 35:21 ⛏ Fish Boom FC
25 1,301 12:13 23:30 33:20 ⛏ Fish Boom FC
21 1,088 14:23 22:48 33:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,460 35,128 29,400 3,895 104,883 114,910
41,855 27,155 16,375 1,750 87,135 99,846
34,535 26,125 22,085 3,375 86,120 104,996
40,720 27,145 16,345 1,705 85,915 91,312
19,585 33,093 20,005 3,540 76,223 93,677
13,660 32,954 12,380 1,705 60,699 79,248
23,155 27,647 6,085 3,375 60,262 67,260
26,120 12,165 18,235 2,550 59,070 80,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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