AoeStats
← Onizuka

Arena

511124058Analyzed
3v3 RM · 10d ago on Oct 3, 2026· 40m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1326
+17
🇧🇷 Khmer · Brazil
1276
+19
🇧🇷 Italians · Brazil
1250
+20
vs
🇬🇧 Malians · United Kingdom
1351
-19
🇭🇺 Bohemians · Hungary
1346
-19
🇺🇸 Teutons · United States
1323
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,030 11:32 15:12 31:13 ⛏ Fast Castle
47 1,914 10:18 14:52 29:34 ⛏ Fast Castle
42 1,706 10:15 14:27 31:35 ⛏ Fast Castle
30 1,246 10:27 14:34 33:54 ⛏ Fast Castle
29 1,184 10:16 17:12 37:34 ⛏ Fast Castle
27 1,116 12:08 14:51 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,845 17,615 11,505 5,250 54,215 63,611
25,520 12,105 13,365 1,700 52,690 57,378
22,460 15,425 8,025 1,505 47,415 56,681
21,275 11,430 9,990 1,920 44,615 47,991
15,840 9,040 5,360 1,915 32,155 33,782
10,665 11,445 1,950 1,050 25,110 30,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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