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Black Forest

513375813Analyzed
4v4 RM · 18h ago on Oct 13, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1221
+33
🇩🇪 Danes · Germany
1157
+16
🇦🇺 Wei · Australia
1144
+17
🇦🇺 Ethiopians · Australia
1121
+17
vs
🇲🇾 Burgundians · Malaysia
1243
-20
🇨🇦 Turks · Canada
1188
-17
🇧🇦 Malay · Bosnia & Herzegovina
1121
-14
🇹🇷 Persians · Türkiye
1095
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,514 10:27 14:33 30:37 ⛏ Fast Castle
40 2,410 11:07 19:37 38:43 ⚔ Archer Rush
32 1,938 12:49 17:28 31:09 ⛏ Fast Castle
30 1,768 10:56 14:31 32:21 ⛏ Fast Castle
28 1,692 11:56 16:08 32:39 ⛏ Fast Castle
28 1,658 11:22 14:22 28:32 ⛏ Fast Castle
25 1,498 13:42 18:42 36:19 ⛏ Fast Castle
19 1,131 14:03 18:15 35:43 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
74,660 29,801 46,875 2,900 154,236 165,686
47,970 44,065 48,055 1,150 141,240 151,118
67,370 26,360 32,540 3,050 129,320 136,150
51,145 22,530 33,535 5,050 112,260 128,495
59,200 23,255 18,235 950 101,640 113,444
47,100 26,354 18,150 3,400 95,004 99,669
28,820 18,210 20,660 3,585 71,275 84,581
10,050 15,579 15,985 995 42,609 53,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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