AoeStats
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MegaRandom

511176404Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 5m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Jurchens · Indonesia
1331
+15
🇲🇴 Persians · Macao SAR China
1295
+17
🇦🇷 Saracens · Argentina
1251
+18
🇯🇵 Britons · Japan
1241
+19
vs
🇦🇷 Lithuanians · Argentina
1350
-19
🇧🇴 Dravidians · Bolivia
1306
-17
🇺🇸 Saracens · United States
1301
-17
🇯🇵 Vietnamese · Japan
1276
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 356 — — —
55 320 — — —
41 235 — — —
29 170 — — —
29 168 — — —
25 146 — — —
23 131 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 200 0 0 1,350 1,222
950 225 0 0 1,175 1,170
850 100 50 0 1,000 1,117
550 0 50 0 600 570
200 150 0 0 350 390
300 0 0 0 300 373
150 0 0 0 150 181
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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