AoeStats
← ryan1894

Arena

511125166Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 23m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
1161
+15
🇫🇷 Teutons · France
1153
+15
🇺🇸 Koreans · United States
1120
+16
🇺🇸 Burgundians · United States
1110
+17
vs
🇸🇦 Cumans · Saudi Arabia
1145
-16
🇦🇷 Turks · Argentina
1136
-16
🇦🇷 Celts · Argentina
1130
-16
🇵🇪 Franks · Peru
1107
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,002 9:45 14:42 — ⛏ Fast Castle
34 799 9:44 15:21 — ⛏ Fast Castle
32 743 11:03 15:22 — ⛏ Fast Castle
28 651 11:22 21:49 — ⚔ M@A Rush
20 460 10:35 14:36 — ⛏ Fast Castle
20 459 11:06 18:17 — ⛏ Fast Castle
17 401 11:51 16:15 — ⛏ Fast Castle
6 149 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,020 4,155 650 1,070 10,895 10,957
4,675 4,515 900 750 10,840 11,359
6,100 3,815 650 0 10,565 11,006
5,520 3,175 1,105 750 10,550 11,244
5,035 2,660 1,530 1,300 10,525 10,791
5,450 4,168 250 300 10,168 11,328
4,575 4,200 250 300 9,325 10,271
600 250 0 0 850 1,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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