AoeStats
← Legrumsx

Yucatan

511367265Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 52m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
927
+16
🇨🇭 Britons · Switzerland
898
+18
🇫🇷 Teutons · France
879
+18
vs
🇧🇷 Khmer · Brazil
955
-53
🇵🇱 Franks · Poland
942
-18
🇵🇱 Mongols · Poland
899
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,866 15:37 24:46 35:52 ⛏ Fast Castle
33 1,739 12:16 17:07 35:07 ⛏ Fast Castle
24 1,230 11:43 18:35 33:58 ⛏ Fast Castle
24 1,259 13:24 17:55 39:57 ⛏ Fast Castle
23 1,192 11:13 14:57 32:00 ⛏ Fast Castle
23 1,215 11:11 16:22 40:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,850 14,917 24,745 1,255 70,767 80,837
18,140 15,131 10,240 2,280 45,791 52,174
16,880 12,545 13,435 2,830 45,690 53,463
15,855 11,593 6,665 2,250 36,363 48,963
16,105 11,075 4,895 985 33,060 53,554
14,450 10,024 4,990 2,355 31,819 36,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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