AoeStats
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Arena

509697665Analyzed
4v4 RM · 20d ago on Sep 27, 2026· 33m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1792
+10
🇬🇧 Teutons · United Kingdom
1784
+10
🇺🇸 Shu · United States
1727
+12
🇧🇷 Armenians · Brazil
1697
+13
vs
🇷🇺 Khmer · Russia
1691
-13
🇷🇺 Danes · Russia
1678
-13
🇦🇲 Bengalis · Armenia
1600
-10
🇷🇺 Tupi · Russia
1591
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 1,925 11:01 14:34 31:23 ⛏ Fast Castle
50 1,647 11:18 14:53 31:07 ⛏ Fast Castle
44 1,472 11:52 15:13 28:41 ⚔ FC into Scouts
43 1,425 7:28 22:58 — ⚔ Towers FC
42 1,378 11:14 15:08 28:40 ⛏ Fast Castle
37 1,242 9:53 22:42 — ⛏ Fast Castle
34 1,119 10:50 14:31 — ⛏ Fast Castle
31 1,044 11:18 14:53 27:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,910 16,080 4,960 955 39,905 43,488
19,690 7,910 6,260 400 34,260 40,425
14,595 12,990 3,720 1,700 33,005 35,021
11,575 11,148 6,985 950 30,658 32,630
9,050 8,413 5,300 1,515 24,278 25,835
9,995 7,980 2,980 1,075 22,030 27,072
5,750 4,846 2,010 1,865 14,471 16,790
5,715 3,215 775 3,600 13,305 14,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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