AoeStats
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MegaRandom

515863034Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1116
+13
🇨🇱 Britons · Chile
1090
+14
🇺🇸 Japanese · United States
1063
+16
🇲🇽 Bengalis · Mexico
1046
+16
vs
🇺🇸 Lithuanians · United States
1096
-16
🇨🇳 Spanish · China
1060
-15
🇺🇸 Britons · United States
1042
-14
🇺🇸 Varangians · United States
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,423 11:51 18:36 40:59 ⚔ Archer Rush
31 1,486 11:46 21:43 40:05 ⚔ Scout Rush
30 1,445 10:52 18:17 38:13 ⚔ Archer Rush
26 1,221 11:29 15:32 41:20 ⛏ Fast Castle
23 1,103 10:40 19:50 39:21 ⚔ Archer Rush
23 1,106 12:01 23:54 — ⚔ M@A into Towers into Scouts
20 966 12:25 20:32 33:32 ⛏ Fast Castle
19 888 12:41 17:23 46:20 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,025 20,643 12,640 4,080 52,388 61,942
10,760 17,815 14,435 2,050 45,060 53,523
13,685 12,153 9,405 1,650 36,893 46,035
18,405 8,620 6,120 2,450 35,595 38,911
12,525 8,616 7,045 1,585 29,771 35,062
14,390 8,395 4,610 1,455 28,850 31,523
8,445 7,615 2,705 3,975 22,740 27,929
10,325 5,590 3,245 2,825 21,985 23,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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