AoeStats
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Nomad

515851362Analyzed
3v3 RM · 13d ago on Oct 24, 2026· 60m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1098
+12
🇺🇸 Britons · United States
1040
+14
🇺🇸 Huns · United States
1021
+14
vs
🇦🇷 Italians · Argentina
1022
-15
🇦🇷 Khmer · Argentina
1017
-14
🇦🇷 Japanese · Argentina
946
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 2,041 16:20 20:56 39:33 ⛏ Fish Boom FC
32 1,906 15:15 31:06 57:55 ⚔ Fish Boom into Skirms
24 1,455 15:42 20:50 44:00 ⛏ Fish Boom FC
19 1,173 16:25 23:41 37:55 ⚔ Fish Boom into Fire Galleys FC into Scouts
18 1,093 14:21 36:37 56:24 ⚔ Fish Boom into Towers into Archers
15 911 15:44 21:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,710 25,448 11,220 3,195 70,573 74,512
17,040 23,000 11,870 5,035 56,945 60,539
18,595 16,985 14,205 4,100 53,885 58,254
18,250 14,649 9,250 3,010 45,159 47,200
10,575 20,090 10,680 2,855 44,200 46,245
7,950 6,111 350 3,015 17,426 21,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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