AoeStats
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Nomad

515835923Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 57m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1124
+15
🇺🇸 Vikings · United States
1107
+16
🇻🇳 Chinese · Vietnam
1073
+17
🇨🇳 Malians · China
1059
+18
vs
🇺🇸 Byzantines · United States
1135
-18
🇺🇸 Persians · United States
1105
-17
🇧🇷 Khitans · Brazil
1078
-16
🇺🇸 Mapuche · United States
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,747 15:12 21:08 42:07 ⚔ Fish Boom into Towers FC
43 2,481 13:43 19:55 39:35 ⛏ Fish Boom into Fire Galleys FC into Galleys
21 1,204 12:58 17:54 33:25 ⛏ Fish Boom FC
19 1,118 16:16 30:53 51:50 ⛏ Fish Boom
19 1,086 18:29 35:45 — ⚔ Fish Boom into M@A into Skirms into Archers
18 1,051 14:06 27:24 51:51 ⚔ Fish Boom into Champis into Archers
17 951 15:30 24:40 29:59 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
15 863 14:32 22:04 45:31 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,155 18,645 22,885 2,250 71,935 78,418
26,975 11,060 19,290 4,220 61,545 73,136
15,895 22,146 12,775 3,350 54,166 58,895
16,095 20,401 9,665 1,700 47,861 64,270
10,630 18,235 6,850 1,425 37,140 41,784
15,045 6,301 4,520 1,400 27,266 38,752
8,350 12,335 2,890 2,935 26,510 27,875
10,495 9,208 3,525 2,855 26,083 27,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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