AoeStats
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Black Forest

515828433Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 83m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1096
+16
🇨🇱 Cumans · Chile
1071
+17
🇲🇴 Armenians · Macao SAR China
1070
+17
🇨🇳 Jurchens · China
1061
+17
vs
🇺🇸 Danes · United States
1135
-19
🇪🇸 Burmese · Spain
1108
-17
🇺🇸 Muisca · United States
1071
-16
🇨🇴 Khmer · Colombia
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,738 11:30 16:24 38:33 ⛏ Fast Castle
30 2,471 10:44 25:49 35:57 ⛏ Fish Boom FC
28 2,341 14:38 20:17 43:17 ⛏ Fast Castle
25 2,121 12:51 18:37 29:39 ⛏ Fish Boom FC
21 1,726 12:53 16:46 34:13 ⛏ Fish Boom FC
17 1,383 11:38 18:49 36:26 ⚔ Fish Boom FC into Archers
15 1,235 12:19 17:24 30:39 ⛏ Fish Boom FC
12 1,017 14:25 23:41 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,510 30,545 49,225 5,500 177,780 264,624
44,850 49,119 30,325 7,675 131,969 167,012
61,395 21,713 39,990 6,115 129,213 139,522
39,265 47,950 14,355 3,500 105,070 170,556
34,080 35,320 30,345 2,480 102,225 115,620
22,105 43,051 29,770 2,795 97,721 176,991
44,650 23,885 13,455 3,310 85,300 113,316
13,280 15,016 12,035 2,460 42,791 44,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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