AoeStats
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Baltic

511162951Analyzed
4v4 RM · 8d ago on Oct 4, 2026· 59m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1121
+12
🇺🇸 Varangians · United States
982
+17
🇺🇸 Spanish · United States
971
+18
🇦🇷 Malay · Argentina
962
+18
vs
🇭🇰 Wu · Hong Kong SAR China
1053
-17
🇲🇽 Persians · Mexico
1024
-17
🇺🇸 Varangians · United States
999
-16
🇵🇪 Dravidians · Peru
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 4,099 10:43 18:03 53:14 ⛏ Fish Boom FC
32 1,873 14:08 21:09 40:04 ⛏ Fast Castle
27 1,606 12:03 17:50 26:35 ⛏ Fast Castle
21 1,251 10:53 20:24 42:54 ⛏ Fast Castle
20 1,214 13:28 30:11 — ⛏ Fish Boom FC
17 1,035 10:18 22:44 — ⛏ Fish Boom into Galleys FC into Fire Galleys
17 1,038 12:04 15:45 31:21 ⛏ Fish Boom FC
15 876 13:54 23:02 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,480 14,621 8,420 1,000 54,521 58,929
18,660 12,810 9,610 2,915 43,995 59,199
19,270 12,420 8,225 4,000 43,915 65,779
10,700 16,465 7,245 850 35,260 64,276
13,510 5,215 7,690 1,750 28,165 32,311
6,000 8,110 2,720 1,500 18,330 20,638
3,950 9,375 2,620 205 16,150 27,299
4,100 7,254 1,040 240 12,634 16,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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