AoeStats
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Black Forest

511152745Analyzed
4v4 RM · 8d ago on Oct 3, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
1035
+12
🇲🇽 Celts · Mexico
1006
+13
🇺🇸 Varangians · United States
1002
+13
🇫🇮 Khmer · Finland
973
+14
vs
🇦🇷 Mongols · Argentina
964
-13
🇨🇴 Bengalis · Colombia
956
-14
🇲🇽 Franks · Mexico
937
-13
🇦🇷 Wei · Argentina
905
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,531 14:44 20:58 33:16 ⚔ Fish Boom into Archers
30 1,263 10:25 21:57 26:37 ⛏ Fish Boom FC into Fast Imp
22 902 12:13 17:17 30:31 ⛏ Fast Castle
21 881 13:29 23:20 32:17 ⚔ Archers into Skirms
21 879 11:52 19:31 31:49 ⛏ Fast Castle
19 790 11:12 16:50 30:24 ⛏ Fast Castle
16 679 11:35 17:09 34:47 ⛏ Fast Castle
12 487 11:01 16:41 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,890 18,066 13,950 950 51,856 56,107
12,790 21,050 13,200 2,315 49,355 55,624
18,340 12,235 9,905 2,910 43,390 51,322
10,800 15,223 8,260 200 34,483 40,799
14,605 10,960 6,970 1,205 33,740 39,880
13,525 8,277 8,865 2,150 32,817 39,991
11,195 12,815 6,285 1,735 32,030 43,810
8,625 7,755 2,060 1,400 19,840 23,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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