AoeStats
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MegaRandom

511806846Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1137
+15
🇲🇽 Varangians · Mexico
1105
+16
🇦🇺 Chinese · Australia
1099
+16
🇵🇪 Spanish · Peru
1098
+17
vs
🇩🇪 Cumans · Germany
1128
-17
🇫🇷 Franks · France
1128
-17
🇩🇪 Berbers · Germany
1092
-15
🇩🇪 Ethiopians · Germany
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,826 9:43 19:40 41:10 ⚔ Scout Rush
39 1,756 9:48 19:11 32:01 ⚔ Scout Rush
38 1,700 9:47 20:41 37:56 ⚔ Scout Rush
31 1,418 10:46 23:39 38:48 ⛏ Fast Castle
30 1,345 10:45 15:35 36:28 ⛏ Fast Castle
30 1,360 10:45 14:41 40:03 ⛏ Fast Castle
29 1,290 10:13 19:06 42:09 ⚔ Scout Rush
19 855 11:24 21:33 41:25

Resources

Player Food Wood Gold Stone Spent Collected
20,110 12,549 11,070 1,700 45,429 48,525
20,735 14,294 6,700 1,505 43,234 44,489
15,560 14,264 10,360 2,350 42,534 57,569
18,310 11,280 8,955 2,155 40,700 46,849
15,785 11,450 6,390 3,150 36,775 38,881
14,590 10,334 10,230 1,500 36,654 40,757
14,125 11,655 8,645 2,050 36,475 44,462
8,850 8,310 4,865 2,275 24,300 27,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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