AoeStats
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African Clearing

504545749Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 54m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
1015
+14
🇩🇪 Saracens · Germany
969
+16
🇮🇩 Poles · Indonesia
961
+17
🇷🇺 Mongols · Russia
932
+19
vs
🇬🇧 Mongols · United Kingdom
1005
-18
🇩🇪 Chinese · Germany
989
-44
🇬🇧 Poles · United Kingdom
988
-17
🇧🇷 Vietnamese · Brazil
929
-25
Player eAPM Actions Feudal Castle Imperial Opening
28 1,539 16:00 26:00 45:25 ⚔ Archer Rush
23 1,239 14:44 19:45 37:18 ⛏ Fast Castle
22 1,201 12:20 26:17 43:30 ⚔ Scouts into Archers
19 1,007 14:03 19:45 — ⛏ Fast Castle
18 975 14:56 26:22 — ⚔ Scout Rush
18 977 15:36 22:11 44:55 ⛏ Fast Castle
17 906 13:22 24:55 42:25 ⚔ Scouts into Archers
6 303 19:15 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,895 10,797 12,490 2,660 53,842 64,847
20,100 15,721 6,005 3,030 44,856 45,848
16,550 15,800 8,270 1,755 42,375 55,027
14,950 11,692 6,875 3,045 36,562 37,563
17,205 12,190 4,380 1,410 35,185 38,837
9,920 8,815 5,555 950 25,240 33,829
8,440 8,040 4,620 1,600 22,700 25,997
2,425 3,590 410 300 6,725 8,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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