AoeStats
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Nomad

511130486Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
914
+15
🇧🇷 Spanish · Brazil
837
+19
vs
🇸🇪 Byzantines · Sweden
896
-44
🇵🇱 Portuguese · Poland
895
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,213 16:03 20:54 40:02 ⛏ Fish Boom FC
23 1,047 17:15 23:56 41:15 ⛏ Fish Boom FC
10 471 17:29 32:47 — ⚔ Fish Boom into Drush into Skirms into Scouts
10 467 17:20 25:00 40:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,165 15,046 4,520 1,935 32,666 39,310
12,475 8,215 6,730 1,850 29,270 32,082
8,095 8,675 3,750 1,690 22,210 25,757
10,850 8,930 1,495 915 22,190 22,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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