AoeStats
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Arabia

504667410Analyzed
3v3 RM · 1mo ago on Sep 6, 2026· 54m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1187
+12
🇺🇸 Saracens · United States
1145
+14
🇺🇸 Franks · United States
1081
+17
vs
🇦🇷 Magyars · Argentina
1112
-15
🇦🇷 Vikings · Argentina
1096
-14
🇦🇷 Bulgarians · Argentina
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,680 9:07 23:01 42:09 ⚔ Scouts into Archers
47 2,561 12:51 25:20 44:36 ⚔ Scout Rush
34 1,874 9:48 21:36 40:08 ⚔ Archer Rush
30 1,630 12:21 17:37 38:18 ⛏ Fast Castle
28 1,557 10:22 23:55 50:30 ⚔ Drush
19 1,044 9:59 20:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,415 16,339 17,355 1,700 61,809 67,807
25,740 12,775 15,970 1,630 56,115 64,753
15,000 20,233 16,385 2,910 54,528 64,933
12,225 18,840 13,650 3,750 48,465 66,496
20,140 13,621 7,710 1,485 42,956 44,376
12,730 13,603 5,865 2,380 34,578 40,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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