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Black Forest

511493477Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 29m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1441
+14
🇨🇳 Inca · China
1438
+14
vs
🇳🇴 Aztecs · Norway
1410
-14
🇳🇴 Berbers · Norway
1396
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,176 9:18 18:56 29:20 ⚔ M@A into Archers into Fish Boom
34 1,003 11:48 15:18 — ⛏ Fast Castle
30 893 11:21 21:13 — ⛏ Fish Boom FC
25 740 11:16 19:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,000 9,016 520 1,520 17,056 19,199
6,525 5,896 2,470 1,955 16,846 19,433
7,665 5,395 1,960 850 15,870 17,763
4,500 5,809 1,435 2,440 14,184 14,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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