AoeStats
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Yucatan

511489641Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 53m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1464
+17
🇦🇺 Varangians · Australia
1411
+19
vs
🇪🇸 Ethiopians · Spain
1480
-18
🇨🇳 Mongols · China
1475
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,978 10:25 14:13 30:43 ⛏ Fast Castle
55 2,927 8:30 17:57 30:54 ⚔ Archer Rush
43 2,265 11:07 15:01 31:15 ⛏ Fast Castle
32 1,677 10:05 19:51 34:39 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,940 37,063 24,955 6,250 109,208 115,039
22,305 30,069 22,360 8,555 83,289 93,969
28,170 15,795 10,860 2,480 57,305 60,531
13,380 9,957 4,965 1,600 29,902 32,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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