AoeStats
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Nomad

511016454Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 35m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1549
+15
🇨🇳 Spanish · China
1505
+16
vs
🇸🇪 Mongols · Sweden
1518
-15
🇸🇪 Shu · Sweden
1517
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,010 15:17 21:03 — ⚔ Fish Boom FC into Archers
49 1,717 12:50 21:39 — ⚔ Fish Boom FC into Skirms
40 1,422 10:57 20:35 34:53 ⛏ Fish Boom into Fire Galleys FC
36 1,284 14:13 17:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,750 16,451 4,215 1,050 31,466 33,390
6,325 13,228 6,260 1,190 27,003 29,027
11,800 10,063 3,055 950 25,868 27,956
6,250 9,319 1,350 930 17,849 17,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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