AoeStats
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Nomad

512270397Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 56m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1229
+17
🇩🇪 Vikings · Germany
1203
+18
vs
🇦🇷 Gurjaras · Argentina
1283
-18
🇦🇷 Shu · Argentina
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,324 12:48 16:29 34:49 ⛏ Fish Boom FC
31 1,793 13:49 19:23 34:41 ⛏ Fish Boom FC
26 1,462 14:03 25:18 52:27 ⚔ Fish Boom into Towers FC
26 1,463 14:36 22:08 52:02 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
28,150 20,105 17,565 6,250 72,070 85,031
33,885 12,224 16,425 3,030 65,564 65,005
17,365 16,743 6,945 4,055 45,108 46,242
13,530 14,879 7,135 2,200 37,744 40,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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