AoeStats
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Arena

518806387Analyzed
4v4 RM · 2d ago on Nov 5, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1128
+14
🇪🇨 Ethiopians · Ecuador
1099
+15
🇺🇸 Italians · United States
1088
+15
1085
+15
vs
🇲🇽 Italians · Mexico
1115
-17
🇦🇷 Hindustanis · Argentina
1065
-14
🇨🇳 Goths · China
1048
-14
🇨🇴 Malay · Colombia
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,892 11:14 14:43 33:22 ⛏ Fast Castle
31 1,251 11:17 15:03 37:48 ⛏ Fast Castle
29 1,170 12:20 17:14 27:54 ⛏ Fast Castle
27 1,061 10:46 15:34 — ⚔ FC into Archers
22 886 11:02 16:29 — ⛏ Fast Castle
21 850 8:41 17:21 32:48 ⛏ Fast Castle
20 783 10:57 14:40 31:25 ⛏ Fast Castle
18 722 12:14 16:47 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,975 11,110 8,345 1,050 40,480 52,207
13,820 14,200 8,390 2,250 38,660 41,021
13,245 10,540 10,680 1,500 35,965 42,456
15,295 9,265 5,345 950 30,855 34,503
12,145 8,230 2,020 2,150 24,545 33,318
10,095 9,700 2,010 1,030 22,835 26,561
8,030 6,350 3,620 2,215 20,215 22,861
7,175 6,900 2,865 470 17,410 18,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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