AoeStats
← The Spectre One

Nomad

513362002Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 36m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1193
+16
🇦🇺 Wu · Australia
1139
+19
🇦🇺 Varangians · Australia
1117
+19
vs
🇩🇪 Inca · Germany
1220
-19
🇨🇿 Bengalis · Czechia
1200
-18
🇳🇱 Berbers · Netherlands
1176
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,341 13:57 17:59 — ⛏ Fish Boom FC
34 1,237 13:24 22:09 — ⛏ Fish Boom into Galleys FC
27 994 13:31 23:10 — ⛏ Fish Boom into Fire Galleys into Galleys FC
26 951 14:41 22:24 — ⛏ Fish Boom FC
24 877 13:31 18:09 — ⛏ Fish Boom FC
15 537 14:36 19:12 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,860 11,875 2,820 330 27,885 29,881
10,605 7,868 4,460 1,090 24,023 24,773
6,560 10,810 4,955 1,630 23,955 24,278
6,900 8,645 2,875 765 19,185 21,305
7,880 7,115 1,720 300 17,015 19,798
5,450 6,847 2,035 1,625 15,957 16,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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