AoeStats
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Arena

511108650Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
817
+14
🇨🇱 Persians · Chile
814
+14
vs
🇨🇴 Spanish · Colombia
766
-14
🇨🇴 Persians · Colombia
761
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,507 9:39 16:29 33:02 ⛏ Fast Castle
26 1,350 11:05 17:21 29:23 ⛏ Fast Castle
17 891 10:11 20:10 31:58 ⛏ Fast Castle
14 728 13:02 21:39 40:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,335 21,905 23,555 2,385 64,180 71,742
21,295 12,621 11,960 2,080 47,956 51,582
15,750 14,935 10,810 850 42,345 56,044
14,595 7,330 7,995 2,050 31,970 40,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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