AoeStats
← Saimon

Arabia

511100820Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
799
+18
🇨🇱 Persians · Chile
796
+18
vs
🇨🇿 Teutons · Czechia
856
-18
🇨🇿 Vietnamese · Czechia
836
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,011 10:45 22:39 —
34 1,515 12:21 33:19 — ⚔ Skirms into Archers
22 968 9:23 20:03 41:53 ⚔ M@A FC
13 593 11:46 21:13 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,795 9,147 7,475 650 28,067 31,677
9,285 8,500 4,910 3,180 25,875 28,603
12,170 6,950 4,690 1,505 25,315 28,924
11,175 9,584 2,620 550 23,929 25,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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