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Arena

514135189Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 42m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1129
+15
🇯🇴 Cumans · Jordan
1128
+15
🇹🇭 Berbers · Thailand
1120
+16
🇱🇻 Bohemians · Latvia
1090
+17
vs
🇹🇷 Bulgarians · Türkiye
1231
-20
🇹🇷 Vietnamese · Türkiye
1105
-16
🇩🇪 Magyars · Germany
1068
-14
🇩🇪 Khmer · Germany
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,369 10:41 14:29 28:54 ⛏ Fast Castle
32 1,344 11:05 14:55 32:56 ⛏ Fast Castle
29 1,244 11:16 16:50 — ⛏ Fast Castle
27 1,140 11:19 15:34 35:13 ⛏ Fast Castle
26 1,089 10:31 14:29 29:45 ⛏ Fast Castle
26 1,078 10:31 16:28 — ⛏ Fast Castle
20 855 11:40 15:48 29:40 ⛏ Fast Castle
17 738 11:57 16:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,785 16,240 16,450 2,200 57,675 64,099
14,980 19,072 8,925 3,580 46,557 48,503
20,930 12,205 8,560 1,880 43,575 50,694
20,590 12,940 7,495 1,510 42,535 59,495
13,745 13,085 9,640 1,625 38,095 38,921
14,520 6,935 4,935 2,900 29,290 39,820
8,885 11,380 4,710 550 25,525 27,509
8,580 6,285 2,940 200 18,005 19,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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