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514122794Analyzed
3v3 RM · 6h ago on Oct 16, 2026· 46m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1054
+14
🇩🇪 Khmer · Germany
1034
+15
🇩🇪 Koreans · Germany
1011
+16
vs
🇦🇷 Mongols · Argentina
1026
-16
🇦🇷 Franks · Argentina
1004
-15
🇦🇷 Hindustanis · Argentina
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,419 11:37 16:03 33:17 ⛏ Fast Castle
26 1,180 12:07 18:17 40:24 ⛏ Fast Castle
21 954 12:35 18:20 32:26 ⛏ Fast Castle
17 808 12:45 18:16 42:13 ⛏ Fast Castle
17 782 11:49 17:49 33:56 ⛏ Fast Castle
16 752 10:53 21:11 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,185 18,220 9,265 1,600 48,270 62,020
17,520 18,865 7,010 2,685 46,080 57,961
16,350 9,880 8,205 3,080 37,515 53,988
20,855 10,590 3,310 1,420 36,175 47,498
15,600 8,455 9,930 1,730 35,715 39,040
14,465 7,265 8,140 850 30,720 35,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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