AoeStats
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Arena

514106312Analyzed
2v2 RM · 1d ago on Oct 16, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1045
+46
🇫🇷 Celts · France
1021
+17
vs
🇩🇪 Japanese · Germany
1056
-17
🇩🇪 Britons · Germany
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,219 10:30 15:15 34:47 ⛏ Fast Castle
22 1,005 11:48 16:02 37:32 ⛏ Fast Castle
21 963 10:59 15:06 32:08 ⚔ FC into Archers
13 606 12:37 17:11 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,425 19,305 6,915 1,525 43,170 51,514
19,920 13,425 6,810 950 41,105 57,060
8,695 9,220 7,595 1,575 27,085 34,884
9,210 6,178 2,905 1,305 19,598 23,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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