AoeStats
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Arena

511319482Analyzed
2v2 RM · 28d ago on Oct 4, 2026· 29m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
957
+12
🇺🇸 Gurjaras · United States
915
+14
vs
🇬🇧 Turks · United Kingdom
895
-14
🇧🇷 Goths · Brazil
848
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 720 11:51 16:56 21:08 ◆ FC into Fast Imp
17 497 12:34 20:11 — ⛏ Fast Castle
12 359 13:17 18:31 — ⛏ Fast Castle
10 311 9:55 16:48 25:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,525 5,290 2,750 100 14,665 17,537
6,455 4,910 2,010 750 14,125 16,269
5,655 3,955 1,790 750 12,150 15,630
5,745 3,500 470 750 10,465 12,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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