AoeStats
← The Dream

Arena

507668273Analyzed
4v4 RM · 29d ago on Sep 19, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
850
+14
🇩🇰 Poles · Denmark
819
+15
🇲🇽 Bohemians · Mexico
797
+16
🇺🇸 Magyars · United States
795
+16
vs
🇭🇰 Burgundians · Hong Kong SAR China
863
-18
🇨🇳 Bulgarians · China
848
-17
🇨🇳 Hindustanis · China
753
-13
🇺🇸 Slavs · United States
749
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,739 11:27 15:13 32:35 ⛏ Fast Castle
26 1,100 11:41 20:14 26:35 ◆ FC into Fast Imp
20 818 11:02 15:27 30:58 ⛏ Fast Castle
15 630 12:46 18:39 28:14 ⛏ Fast Castle
12 518 16:41 22:06 38:42 ⚔ FC into Scouts
10 403 — — —
6 250 — — —
2 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,310 12,790 11,205 950 48,255 54,489
19,925 14,420 9,725 1,100 45,170 51,213
12,065 12,110 4,765 750 29,690 32,755
11,920 9,070 5,760 2,250 29,000 35,440
12,405 8,495 4,835 2,005 27,740 32,596
750 225 0 0 975 1,026
450 225 0 0 675 701
400 125 0 0 525 688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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