AoeStats
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Arena

511862012Analyzed
3v3 RM · 11d ago on Oct 7, 2026· 50m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
951
+14
🇵🇱 Vietnamese · Poland
924
+15
🇨🇱 Ethiopians · Chile
861
+18
vs
🇺🇸 Vikings · United States
1014
-20
🇨🇦 Danes · Canada
993
-19
🇲🇽 Magyars · Mexico
713
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 1,367 10:04 14:50 28:31 ⛏ Fast Castle
26 1,287 9:36 15:23 29:16 ⛏ Fast Castle
23 1,148 11:12 18:12 41:44 ⛏ Fast Castle
19 967 11:32 15:48 30:54 ⛏ Fast Castle
18 921 10:05 18:07 35:08 ⛏ Fast Castle
12 577 10:36 21:47 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,620 19,730 20,865 2,385 71,600 80,216
27,695 20,455 13,155 2,155 63,460 70,784
19,525 20,045 17,740 2,285 59,595 89,277
28,635 14,145 7,570 2,850 53,200 60,514
22,320 13,901 8,690 3,030 47,941 50,739
14,865 10,875 2,515 2,625 30,880 44,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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