AoeStats
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Arabia

513085759Analyzed
3v3 RM · 3d ago on Oct 12, 2026· 82m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
991
+12
🇯🇵 Persians · Japan
986
+12
🇦🇷 Aztecs · Argentina
942
+15
vs
🇨🇴 Byzantines · Colombia
914
-13
🇨🇴 Magyars · Colombia
907
-13
🇪🇸 Khmer · Spain
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,513 9:34 19:19 38:53 ⚔ Scout Rush
34 2,821 9:54 20:14 42:26 ⚔ Scout Rush
32 2,655 11:29 17:39 33:14 ⛏ Fast Castle
23 1,919 11:44 18:47 42:17 ⚔ Scout Rush
23 1,926 11:23 22:22 41:03 ⚔ Archer Rush
14 1,184 10:52 16:50 62:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
43,455 50,976 15,725 5,890 116,046 123,273
55,215 26,845 24,200 3,650 109,910 128,160
43,950 26,674 27,800 3,650 102,074 107,161
40,350 32,370 21,350 1,665 95,735 104,824
30,610 23,666 22,445 2,870 79,591 91,796
25,435 17,530 11,055 4,505 58,525 63,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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