AoeStats
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Arabia

512820524Analyzed
3v3 RM · 4d ago on Oct 11, 2026· 76m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Koreans · Vietnam
973
+14
🇻🇳 Franks · Vietnam
940
+15
🇻🇳 Huns · Vietnam
922
+16
vs
🇹🇼 Lithuanians · Taiwan
959
-16
🇦🇷 Inca · Argentina
945
-16
🇲🇽 Khmer · Mexico
867
-36
Player eAPM Actions Feudal Castle Imperial Opening
64 4,885 10:02 22:15 39:56 ⚔ Archer Rush
46 3,539 10:50 26:24 42:36 ⚔ Scout Rush
37 2,872 10:35 22:07 34:53 ⚔ Scout Rush
31 2,416 10:04 20:45 38:35 ⚔ Champi Rush
24 1,830 11:46 16:27 47:10 ⛏ Fast Castle
19 1,453 10:36 17:15 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,570 31,771 17,475 8,180 88,996 121,408
15,195 35,250 21,915 3,300 75,660 112,176
28,950 23,225 16,080 1,280 69,535 92,856
27,965 18,710 17,205 4,170 68,050 72,979
30,630 19,300 8,495 400 58,825 68,227
27,585 15,445 13,320 1,220 57,570 60,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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