AoeStats
← [M] Nico

Yucatan

512502015Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 27m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1033
+11
🇪🇨 Mongols · Ecuador
994
+13
🇵🇪 Teutons · Peru
979
+13
vs
🇨🇳 Wu · China
943
-12
🇺🇸 Italians · United States
925
-13
🇦🇷 Maya · Argentina
904
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,505 10:50 16:57 — ⛏ Fast Castle
45 1,224 9:53 18:29 — ⚔ Scouts into Skirms
38 1,029 11:06 17:34 — ⛏ Fast Castle
36 973 9:58 13:50 — ⛏ Fast Castle
19 519 12:08 17:37 — ⛏ Fast Castle
14 373 12:10 23:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 5,525 250 300 12,800 16,829
5,025 4,324 2,490 100 11,939 13,536
6,035 3,354 1,815 650 11,854 12,677
6,060 4,385 475 300 11,220 11,665
5,405 3,365 1,030 375 10,175 11,756
4,850 3,030 530 100 8,510 9,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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