AoeStats
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Arena

511424412Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 38m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
995
+12
🇨🇱 Chinese · Chile
893
+17
🇲🇽 Persians · Mexico
867
+17
vs
🇲🇽 Khitans · Mexico
924
-16
🇦🇷 Teutons · Argentina
906
-15
🇹🇳 Britons · Tunisia
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,295 10:08 16:44 — ⛏ Fast Castle
28 1,060 10:22 16:39 36:02 ⛏ Fast Castle
25 968 11:25 17:54 — ⛏ Fast Castle
19 710 12:10 18:12 32:53 ⛏ Fast Castle
10 395 10:28 18:16 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,305 11,775 5,480 1,900 33,460 40,375
13,370 10,010 6,545 1,600 31,525 38,639
14,345 8,830 6,075 2,150 31,400 34,464
6,020 9,600 4,955 1,125 21,700 23,255
6,150 3,815 900 305 11,170 14,711
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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