AoeStats
← MR WOODY

Nomad

511193389Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 44m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1155
+12
🇺🇸 Magyars · United States
1061
+16
🇺🇸 Franks · United States
948
+20
vs
🇻🇪 Italians · Venezuela
1055
-16
🇻🇪 Dravidians · Venezuela
1054
-16
🇵🇪 Mapuche · Peru
1053
-40
Player eAPM Actions Feudal Castle Imperial Opening
30 1,360 15:20 21:22 — ⛏ Fish Boom FC
26 1,186 13:20 21:08 — ⚔ Fish Boom into Towers FC
21 959 13:28 22:01 36:05 ⛏ Fish Boom into Fire Galleys into Galleys FC
21 958 14:20 21:25 — ⚔ Fish Boom into M@A FC
20 893 15:21 26:12 — ⚔ Fish Boom into Archers
14 618 13:25 26:41 33:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,045 11,915 8,565 2,300 35,825 43,277
13,125 7,775 5,565 2,335 28,800 32,861
11,785 7,968 5,030 1,100 25,883 30,130
8,925 10,300 4,195 525 23,945 24,557
7,785 9,210 4,875 1,625 23,495 28,476
7,465 7,529 1,330 1,780 18,104 21,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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