AoeStats
← Sir Stinksalot

Nomad

510786715Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 23m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
831
+15
🇫🇷 Franks · France
789
+17
🇩🇪 Teutons · Germany
817
-16
🇩🇪 Italians · Germany
810
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 666 13:08 — — ⚔ Fish Boom into Archers
25 570 14:02 18:33 — ⛏ Fish Boom FC
19 431 14:48 — — ⚔ Scout Rush
11 244 16:59 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,020 625 200 8,395 9,239
3,205 2,919 520 125 6,769 7,638
3,230 1,730 50 0 5,010 6,726
2,185 2,180 190 225 4,780 4,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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