AoeStats
← Juan

Nomad

510340856Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 76m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Italians · Finland
1237
+13
🇯🇵 Danes · Japan
1189
+15
🇺🇸 Persians · United States
1141
+16
🇳🇱 Japanese · Netherlands
1086
+18
🇩🇪 Wu · Germany
1173
-16
🇪🇸 Koreans · Spain
1170
-16
🇵🇱 Varangians · Poland
1146
-15
🇫🇷 Persians · France
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,893 15:03 30:32 70:31 ⚔ Fish Boom into Scouts into Archers
46 3,506 14:36 19:30 37:42 ⛏ Fish Boom FC
35 2,706 12:36 23:13 33:58 ⛏ Fish Boom into Fire Galleys FC
34 2,613 14:27 20:48 33:07 ⛏ Fish Boom FC into Fire Galleys
33 2,563 12:50 21:16 43:51 ⛏ Fish Boom into Fire Galleys FC
28 2,112 15:46 47:17 66:18 ⚔ Fish Boom into Drush into Fire Galleys into Galleys
22 1,657 15:03 35:03 50:49 ⚔ Scout Rush
19 1,421 15:03 22:45 51:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,970 49,083 26,690 10,350 128,093 160,464
30,925 36,453 11,200 5,055 83,633 93,076
21,485 39,020 19,045 3,695 83,245 101,680
35,075 20,723 16,030 2,510 74,338 77,817
28,955 16,331 15,595 4,450 65,331 68,733
22,745 29,230 3,760 4,310 60,045 61,851
21,915 16,418 11,715 4,085 54,133 56,662
14,385 19,553 6,165 1,700 41,803 43,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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