AoeStats
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Nomad

510176142Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1145
+15
🇬🇧 Turks · United Kingdom
1119
+16
🇫🇷 Burgundians · France
1131
-16
🇨🇳 Byzantines · China
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,257 12:09 20:13 44:03 ⛏ Fish Boom into Fire Galleys FC
35 1,680 12:34 17:28 — ⛏ Fish Boom FC
22 1,069 14:36 19:15 40:59 ⛏ Fish Boom FC
17 841 13:55 20:28 39:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,375 11,624 9,975 950 40,924 45,235
10,895 6,430 5,125 3,150 25,600 31,156
11,530 6,399 5,590 1,930 25,449 29,090
10,555 6,294 5,025 1,015 22,889 27,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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